Escape Master (0)
Tempo di Gioco: 60
Età Min.: 10
Giocatori: 2 - 4
Editore: Zily Creative Works
Designer: Zachary Taw
Artisti: Midjourney AI
Meccaniche: Real-Time, Pattern Recognition, Card Play Conflict Resolution, Multi-Use Cards, Hand Management, Action / Event, Roles with Asymmetric Information
Età Min.: 10
Giocatori: 2 - 4
Editore: Zily Creative Works
Designer: Zachary Taw
Artisti: Midjourney AI
Meccaniche: Real-Time, Pattern Recognition, Card Play Conflict Resolution, Multi-Use Cards, Hand Management, Action / Event, Roles with Asymmetric Information
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Escape Master is a fast-paced real-time speed card game that blends elements from classic speed card games like Dutch Blitz and modern games with a theme and storyline. The game experience was designed for maximal fun, screams, and fierce competition.
Escape Master is set in the Vapor Isles where each player takes on the role of an Escape Leader. Each Escape Leader competes to set the most captives free from the clutches of the Doom Master while committing the fewest blunders. Too many blunders and the Doom Master discovers and destroys the only way of escape ending the game.
The basic mechanic is simple. Players play numbered cards in ascending or descending order on stacks as fast as possible in order to be the first player to play every card in their hand. Any cards left in a player's hand at the end of a round count as blunders against them. The player with the fewest blunders when the blunder breaking point is reached wins. Special cards such as traps and dead ends add a twist to the game making it more difficult for players to escape. Various card combinations and asymmetric Escape Leader abilities also add an additional level of complexity and fun to the game.
—description from the designer
Escape Master is set in the Vapor Isles where each player takes on the role of an Escape Leader. Each Escape Leader competes to set the most captives free from the clutches of the Doom Master while committing the fewest blunders. Too many blunders and the Doom Master discovers and destroys the only way of escape ending the game.
The basic mechanic is simple. Players play numbered cards in ascending or descending order on stacks as fast as possible in order to be the first player to play every card in their hand. Any cards left in a player's hand at the end of a round count as blunders against them. The player with the fewest blunders when the blunder breaking point is reached wins. Special cards such as traps and dead ends add a twist to the game making it more difficult for players to escape. Various card combinations and asymmetric Escape Leader abilities also add an additional level of complexity and fun to the game.
—description from the designer
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Escape Master
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ag.gameitem.lastUpdated: 2025-05-02 22:28:19.983